Sunday, May 4, 2008

week 3

hello all
firstly i'd like to give a big thankyou to everyone for all your hard work esp over the last week. we made a lot of progress but there is still a long way to go

below is a brief summary of the concept brief that was given last monday and fine-tuned since then -

overall concept of the game:
a dreamscape in ruins
includes elements that draw on the six dream archetypes (associated with anxiety) - falling, flying, being chased. being unprepared for an exam, teeth falling out, naked in front of group
- illusions in space, depth and images
- nothing is quite as it seems

the levels are now as follows
start : falling
level 1 : dark, geometric, spacial, depth illusions, underground tunnels
level 2 : organic elements, graveyard at dawn,
level 3 : buildings in ruins, nature taking over, mountain head
end : wake up to discover the dreamscape outside

note: each level changes as you progress through the landscape from chaos to order, dark to light, death to life, ruins to hope

shall post a more details for each level during the week

this week we'll start the first refinement process, this is going to be a lot of work as we assess what's been done so far, how it fits within the overall concept, and what needs to be added and adjusted, atmospherics will also be added this week so we'll get a much better sense of the overall feel of the game

look forward to seeing what we can all produce over the next week
cheers
aneta

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