Monday, May 5, 2008

Week 3 Schedule

Welcome to Week 3!

You should have received a copy of the schedule for this week. There is about 20hrs of scheduled THOR work time for this week, which is actually below the quota. You are each expected to put in at least 5-8 additional hours. Please work out your extra hours and let me know today. If you're unable to do all the hours scheduled, please also make sure you reschedule your time with me and that I have a record of those changes. We will be recording your scheduled work times and checking them against your timesheet.

Attendance is important! We need everyone to be in the studio working everyday. If you are going to be absent you need to notify your team leader. From now on the producers will be ticking off attendance at the start of each day. Keep in mind that at the end of the project you will be marked by everyone else, so not being in the studio and working as a group will not be good for your mark.

Overall, everyone is being very productive. Some of you are exceptional! The producers are very aware of how everyone's coming along. Keep up the good work!

Tonight is Pizza Night! We will be working til about 8pm and enjoying pizza.


Finally, some important notes for the Production Team:

Make simple models!

Details can be added on using textures, keep models as simple as possible with minimum poly counts.

Use square shapes rather than circular shapes to keep poly counts down

Regularly check you poly count: Display → Poly Count

There should be no more than 300 polygons for large models.

DO NOT:
• Delete faces – use extrude faces instead
• Use NURBS, only use polygons – use the Create Poly Tool
• Use BOOLEAN

Be aware of where in the game the objects are placed, be aware of what the player can see – no need to be details for object that are in the background, in darkness or not close to the player’s view.

Ask Engine team for help if you’re not sure.

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